Category Archives: Gaming

That feel good feeling

So I’ve given myself a case of the warm fuzzies. I’ve decided to get the ball rolling on a donation to Child’s Play.

This past year, I’ve had several games mailed to me for review that I’ve either not had a chance to play or had a strong idea the content of the game wouldn’t appeal to my readership. I’d recently been playing with the idea of running contests to give the titles away, but someone recently reminded me of Child’s Play.

Rather than give the title away to a quite possibly healthy person, why not donate to a cause helping children that are in the hospital, quite possibly on their deathbeds. I hope one of the games I donate can bring a smile to at least one child’s face.

Last year the organization raised more than $1 million in donations. I’m hoping that I can help just a little bit to push that number higher.

N claims “greatest game ever” released on VC, not quite true

So, Super Mario Bros. 3 has finally been released today on the Virtual Console for Wii. The press release claims the “greatest game ever” is now available for download. I was excited to check the list only to find out that the press release was full of lies and knives to be struck into my heart. Mario 3 was great and all, but where’s the game that gave me many hours more replay? Where is the game that lets you kill people with a dodgeball? Where is Technos’ Super Dodgeball?

Continue reading N claims “greatest game ever” released on VC, not quite true

Becoming a Guitar Hero

Over the years, I’ve missed out on some good games. Metal Gear Solid, Castlevania: Symphony of the Night, Halo and Halo 2… the list can go on. Also on the list would be Guitar Hero and Guitar Hero II.

Now, I’ve seen people play the games, I’ve tried demos in various stores over the years and this year’s E3, but I’ve never played it for more than five minutes at a time, and definitely not on my own home setup. I decided it was time to rectify that. Continue reading Becoming a Guitar Hero

The past week

There hasn’t been a post in a week or so because of a kidney stone.  It’s stone No. 3 for me, and it’s still inside moving around and causing pain and discomfort.  The pain medicine is really screwing with me too.  My apologies for lack of updates.

So, unless you’re.. um.. dead, you probably know that Halo 3 comes out today.

I’ve recently played through the original Katamari Damacy for the PS2, played some Kengo for the Xbox 360 and blazed my way through the retro Final Lap Twin for the TurboGrafx-16.

Katamari was fun, and I rolled up some huge balls of junk.  My familiarity with the game prior extended to its awesome soundtrack and playing through the Beautiful Katamari (X360) demo.  At times the controls were a tad annoying, but overall it was a fantastic game.  I’m not sure how sequels play though as I can’t think of anything to add/remove to change the game dynamic.

Kengo was bad.  Let’s move on.

Final Lap 2, as it was called in arcades, was a Namco release, later ported to the TG16 as Final Lap Twin.  It sports Pole Position styled racing.  The real draw of FLT is the new Quest, or RPG, mode.  The plot is simple: Your dad has given you a car (go-cart?) for you to race with to become the world champion racer.  Travel across the continent and race others in random encounters to gain cash to upgrade your car.

I remember this game taking a good chunk of time to complete, but I was able to play through it this weekend in around three hours.  Disappointing, but the game was just as fun as I remember it being.  Random encounters consist of one-lap races that last about 30 seconds to a minute.  After each race, collect the prize money (seriously, what are kids doing with $2,400 or so in their pockets???  And why are there race tracks EVERYWHERE on this continent?) then go to a local city to purchase new parts for your car to max out its stats.

It’s a fun game as I stated, and it would be nice to see a new racing RPG in the same style as FLT.

Retro-gaming woes

Sonic the Hedgehog 2 goes live today on Xbox Live Arcade ($5) for the Xbox 360 . It features online play in the competition mode. Conversely, Sonic the Hedgehog 2 was been released on the Wii’s Virtual Console ($8) a few months ago and features absolutely no online support.

Re-read that. Do you see the issue? Consumers can choose to pay $3 less and receive more features. Why would anyone want to support the VC when you get less for your value?

The Wii version may sound like it’s the loser, but actually both of these service bend the user over.

You see, a few years ago, Sega released the Sonic Mega Collection and Sonic Gems, each collecting 6+ games each into nice little packages, neither requiring owners to install them onto their precious memory. And considering these two releases are so old, they can easily be found in discount bins and online for cheap.

The more you know.