The tactical RPG

When Final Fantasy Tactics was first released, about nine years ago in North America, I ignored it for a few reasons. The first was because I didn’t have a PlayStation; I didn’t receive one until the last few months of its life.

The other reason, and the primary one, was because I felt the game was riding its success based purely on its pedigree. I assumed all Final Fantasy games had to be turn-based menu combat. Then along came Tactics had nothing in common with other games in the series, other than a few cameos from FF VII characters. I also assumed that a strategy RPG would have a weak plot.

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Have a happy (broke) holiday!

The holidays are quickly approaching, and for those of you who love your videogames, you may soon find yourself unable to buy food, pay rent/mortgages, pay for gas… you get the point. But why is this? One of the largest holiday line-ups will be presented to gamers this shopping season.

According to IGN’s release date lists, Nov. 12 and 13, 2007, will present the following games:

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Reminiscing: Metroid leads the way

It’s always exciting to wake up Monday morning in hopes of some good games making the “Wii-kly Update” for the Wii’s Virtual Console. This week we have Metroid (NES), Shining in the Darknes (Gen) and Cratermaze (TG-16). I’ve only played one of those, but it was always good fun.

I would spend hours upon hours venturing through the labyrinth of Planet SR388. The game used an at-the-time innovative password system and was an overall fun game. A challenging game like that is missed these days.
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It’s back

So, the old site has closed and, for archiving purposes, can be found here. It had a good run, but after a year of no real updates, I decided it was time to move on.

There are some things to note with the new site layout. Lots of the extra stuff from the old site is gone. RSS feeds are now available. You can comment on the posts!

Hopefully there won’t be much spam with the option.

The past year has been crazy. In no particular order, I have:
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