Category Archives: Gaming

Things afoot

So in one month I’ll be halfway across the world and living it up in Japan.  I plan to eat tons of food (melon pan, fugu, sukiyaki, okonomiyaki, tonkotsu, etc.), walk around a lot and burn off some of those calories, and pick up a few gaming-related goods.

I’m trying to figure out what things I may want to pick up for myself.  DS games are an option, as they’re small and not terribly expensive.  But what to get?  Rhythm Tengoku Gold, as that still has no release date in the U.S.  Maybe an old PC-Engine/Turbo Grafx-16 game, I dunno.  Anyone have suggestions?  I’m trying to avoid picking up an entire gaming system, though I am tempted to pick up a Japanese Wii to play some of the games I know won’t ever get released here.

Copy editing needed; Nintendo needs to answer questions

Mr. Period from Penny Arcade
Penny Arcade

A few posts back, I mentioned the need for professionalism in the world of gaming journalism.  I neglected totalk about one of my pet peeves: copy editing. Not a day goes by that I browse the various gaming news sources where I don’t find an error.  The problems range from incorrect word usage (homonyms, incorrect denotation) and comma splices to the inability to spell common words.

I can understand the occasional slip. I mean, large metropolitan newspapers have errors in each issue. But when almost every single post on your site has an error, that reflects sloppiness and laziness, both on the part of the writer and the editors that should be checking the article.

Now onto other gaming news: the new Nintendo DSi. It adds two .3 MP cameras, eliminates the GBA slot, adds music playback (AAC format), enlarges the screen and adds an SD card reader to a. Oh, and in Japan it’ll cost about $50 more than the standard DS Lite.

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I’m so blue

Mega ManSo, Mega Man–also known as the blue bomber–has made a return to his roots with Mega Man 9, available for Wiiware, Xbox Live Arcade and PlayStation Network.

Capcom has said publicly, in interviews and on its blog, that the game is a throwback to the games of yesteryear. It keeps the gameplay fron 20 years ago intact, and I’m really amazed just how much it feels like it could’ve been an NES game, except for fade-ins and fade-outs that seem a little too smooth.

But really, the game delivers. Graphics that are pixelated with few minimal frames of animation, music that is catchy and uses limited hardware to produce it, and the “challenge.”  I say challenge, because the game is hard, but it’s hard because of the many cheap deaths you may come across in your venture.

This game does put to rest a question I’ve had for years: Are games nowadays too easy, or am I just getting better?  Well, I browsed a few message boards and read page after page of comments from people complaining about how hard the game was. I feel that the difficulty is about up there with the old MMs when I would first play them.

Several of the comments were about an elephant you fight in Concrete Man’s stage of people unable to beat it. I didn’t find this to be a challenge.  Got past them in my first life (after encountering the first elephant with so little life that one hit killed me).  Then someone asked about the octopi in Splash Woman’s stage. Ugh.

Now, those are some incredibly easy enemies to defeat.  I mean, if you can’t kill those, you probably shouldn’t be playing video games.  Or perhaps at least give it more than 30 seconds before you run to a message board asking for help.

The game is wonderful and feels like something straight out of 1990. Definitely a bargain for the $10 price tag it carries. When we can have content this good come out on download services, it makes me wonder why the big three allow some shitty content to come out. Yaris and Undertow on Xbox Live Arcade quickly spring to mind.

What does gaming journalism need to be taken seriously?

Over the years, I’ve heard people argue and voice their opinions that videogame journalism needs to be taken seriously, as do games in general. Many people in society still consider games to be something meant for kids and arcades, despite many games receiving content ratings listing them for mature audiences.

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Times be a-changin’

After more than a month of internal turmoil, I decided to quit my videogame review stint. More than 50 reviews and a year later, I’ve decided that I no longer enjoy coming home from the day job that pays the bills and realize I must keep working/playing a game.

And there are many games I’d love to go back and revisit and play more of. Now I have the chance.

I may continue to write the occasional review, but I no longer have the weight upon to me perform, even when I want to do anything else but play a game.

November conclusion

With most of the season’s games now on shelves, gamers shouldn’t be in any position to complain about a lack of games to play.  Of course, when spring rolls around that could be a valid complaint, as publishers love to leave that time of the year high and dry.

I’ve recently received Trauma Center: Second Opinion (Wii) and Draglade (DS).  TC:SO has been great fun and expands  a little on the gameplay of the original and provides a great challenge.  Draglade I haven’t really touched.  I also received Mass Effect (X360), however, my Xbox 360 died and I haven’t even opened the game.  =(

Continue reading November conclusion